Search results for "Ambient occlusion"

showing 3 items of 3 documents

Documenting carved stones from 3D models. Part II - Ambient occlusion to reveal carved parts.

2021

10 pages; International audience; Revealing carved parts in rock art is of primary importance and remains a major challenge for archaeological documentation. Computational geometry applied to 3D imaging provides a unique opportunity to document rock art. This study evaluates five algorithms and derivatives used to compute ambient occlusion and sky visibility on 3D models of Mongolian stelae, also known as deer stones. By contrast with the previous companion work, models are processed directly in 3D, without preliminary projection. Volumetric obscurance gives the best results for the identification of carved figures. The effects of model resolution and parameters specific to ambient occlusio…

Archeology[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer scienceMaterials Science (miscellaneous)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologyConservationDocumentation01 natural sciencesSoftwareComputer graphics (images)Rock artVolumetric obscuranceProjection (set theory)Deer stoneSpectroscopyComputingMethodologies_COMPUTERGRAPHICSbusiness.industry010401 analytical chemistryVisibility (geometry)Mongolia021001 nanoscience & nanotechnologyComputational geometry0104 chemical sciencesIdentification (information)ArchaeologyChemistry (miscellaneous)Late bronze ageAmbient occlusionRock art0210 nano-technologyScale (map)businessGeneral Economics Econometrics and Finance
researchProduct

Computer-assisted orientation and drawing of archaeological pottery.

2018

Archaeologists spend considerable time orienting and drawing ceramic fragments by hand for documentation, to infer their manufacture, the nature of the discovery site and its chronology, and to develop hypotheses about commercial and cultural exchanges, social organisation, resource exploitation, and taphonomic processes. This study presents a survey of existing solutions to the time-consuming problem of orienting and drawing pottery fragments. Orientation is based on the 3D geometry of pottery models, which can now be acquired in minutes with low-cost 3D scanners. Several methods are presented: they are based on normal vectors, or circle fittings, or profile fittings. All these methods see…

Engineering drawingSource code[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer sciencemedia_common.quotation_subject02 engineering and technologyConservation01 natural sciencesdocumentationRendering (computer graphics)010104 statistics & probabilityDocumentation0202 electrical engineering electronic engineering information engineering3D reconstruction0101 mathematicsComputingMilieux_MISCELLANEOUSmedia_commonSuite3D reconstruction020207 software engineeringComputer Graphics and Computer-Aided Design(semi-)automatic pottery orientationComputer Science ApplicationsWorkflowpottery illustrationArchaeologyAmbient occlusionPotteryInformation Systems
researchProduct

Kolmiulotteisten mallien yleisvalon varjostus ilman säteenjäljitystä

2004

fotonitambient occlusionglobal illuminationglobaali valaistusyleisvalon varjostusfotonikartatvalaistusphoton mapping
researchProduct